The
3.1 Patch for Total Annihilation
The 3.1 Patch adds many new features to Total
Annihilation and will upgrade any previous version of Total
Annihilation.
Players with non-Intel computers running
Windows (e.g. Cyrix, AMD-K6) should also download and install the
Non-Intel Update Patch found below.
Patch
Notes
- This patch will update only the newest
totala.exe file in your Total Annihilation game directory
or subdirectories. Problems may occur if you have
upgraded to version 3.0 and then installed the The Core
Contingency expansion pack.
- Version 3.1 incorporates all of the fixes
and features previously released as listed in the version
history.
- Saved games from previous versions will
not be compatible with version 3.1.
- Users with 3.x versions cannot play
multiplayer games against players with earlier versions.
- For more information, please refer to the
readme31.txt included in the download.
Features
and Fixes
- Shortcut keys: CTRL + P selects all aircraft with weapons.
CTRL + R selects all radar, radar jammers, sonar and
sonar jammers. CTRL + W selects all mobile units with
weapons except the Commander.
- Multiplayer sharing: Control the resources you share with your
teammates and allies using the following commands. These
commands can be used in multiplayer by hitting ENTER to
bring up the message bar on the Main Battle Screen and
typing in any of the following phrases (toggles on/off):
+shareenergy |
Shares energy |
+sharemetal |
Shares metal |
+sharemapping |
Shares map information |
You can also control the amount of
metal and energy shared to your teammates and allies by
modifying these commands slightly with a numerical value.
X indicates the amount of resource left in your reserve.
For example, +setsharemetal 5000 will only share metal if
you have at least 5,000 in reserve. You cannot set the
amount of resources you want to keep/reserve any higher
than your current storage capacity. Make sure you leave a
space between the command and the numerical value.
+setshareenergy X |
Shares energy while keeping X
amount for yourself |
+setsharemetal X |
Shares metal while keeping X
amount for yourself |
- Shift + construction
units: While placing your cursor
over any construction unit and then holding down the
SHIFT key, square outlines may appear on the map. Green
squares represent the build orders for the unit currently
selected. Blue squares represent the build orders for all
other construction units. These squares can be used as a
guideline when queuing up build orders for a construction
unit.
- Shift + cloakable units: Placing your cursor over a cloaked unit and
then holding down the SHIFT key will display a white
circle. This circle represents that unit's minimum
cloaking radius. When an enemy unit moves into that
radius, the cloaked unit becomes visible.
- Factories and squads: Select a factory and assign it a squad number.
This can be done by pressing CTRL+1 through 9. All units
produced by that factory will automatically be assigned
to that same squad.
- Select any mission: In version 3.1 the previous "drdeath"
cheat has been enabled permanently but the bone has been
removed. This function has been added to the New Campaign
button. When the New Campaign button is pushed a player
can now select any campaign and play any mission within
that campaign.
- Feature vanishing: The disappearing of features with some
user-made maps when games are saved then loaded back up
has been fixed.
- The Phalanx: The reload time for the Arm Phalanx has been
properly set.
- AI Pathfinding: AI pathfinding in Total Annihilation has been
modified for the new environments and situations people
are experiencing since the release of Total Annihilation:
The Core Contingency. The problem is a combination of
four factors.
1. Average map size has
increased since the original Total Annihilation
was released. |
2. Maze-type maps have been
added. |
3. Maps with more complex and,
in general, more surface features have been
added. |
4. The unit number limit has
been increased from the original 200 units. |
All of these factors by themselves do
not cause a performance issue, but combined they will
cause unit pathfinding to become a problem. We have
instituted different pathfinding filters that will be run
as the demand for pathfinding increases. The more units
that need paths, the less complex the filter. In other
words, the more units you try to move, their path will
become more varied. In most situations, this will
increase performance and movement efficiency. This will
not solve the problem for ALL situations. If you are
experiencing problems with AI and pathfinding after
applying this patch, try modifying some of the four
variables listed above. "Sector 410b" and
"Steel Jungle," both Core Contingency maps, are
examples of maps where this fix will not improve gameplay
unless the unit number limit is lowered.
- Other miscellaneous fixes.
Download
Instructions
Download and run TA1x-31.exe (8.1 MB):
Non-Intel Patch (for users running non-Intel
Windows systems such as Cyrix and AMD-K6).
In addition, Microsoft has released an update
to the DirectX drivers called DirectPlay5.0a.
We highly recommend that you download this.
Sound-related
problems
Most sound problems and scrashes are a result
of old or non-DirectX compatible sound-card drivers. This patch
provides two .INI and two command-line options to help solve
these problems. You must have the latest patch to take advantage
of these options.
- UseWindowsSound: (or -w on the command line) Uses the standard
Windows multimedia interface for playing sounds. Setting
this to 1 will play only one sound at a time.
- NoDirectSound: (or -s on the command line) Disables the use of
DirectSound. Setting to 1 will turn off all sound.
- Download the totala.ini text file to make use of these options and to get
detailed instructions. Place the totala.ini text file
inside your Total Annihilation directory on your hard
drive (default is C:\Cavedog\Totala).
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